This is a short update on a workshop I attended, where I decided to map out game and magic systems against existing systems using R. Note I am a newbie in R, though I have worked a bit in Python some time ago and some of this knowledge was helpful and trying to understand a bit on how to read columns and rows.

This is what I have done:

  1. Mapped a very simple system that uses magic (from my current project in RPG and DnD), and other aspects from observations and common structures, such as enemies, allies, weapons, etc.
  2. I have added travel to this as part of the project is looking at ‘mobility’
  3. I have looked at relationships between these nodes; e.g., more allies, fewer enemies, I suppose. And added these to a table.
  4. I have created a few scenarios to test: one that there is the scarcity of magic, another with less travel and another with lots of conflict (particularly between allies).
  5. I have looked at how the model changed according to each scenario
  6. I have recreated the table where I mapped the network and generated different visualisations.

Lessons learnt so far and next steps:

I would like to map these out against existing systems and see differences. My next step is to see how these can change or overlap.

Keep you posted :) Some plots are below!

Project link: https://www.southampton.ac.uk/research/projects/civic-imagination-practices-civicmagic-towards-a-methodology-to-facilitate

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