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What I’ve been saying

Talking about haptic dimension

In the gaming world, things tend to be focused on visual aspects. Take as an example, Virtual Reality (VR) and the investment in visual interferences that evoke immersive reactions. This aspect of feeling that the reality and the virtual is the same can be called as Telepresence. The telepresence is enhanced by media “richness”. However, most of the times, the “touch” or “tactical” sense can be overlooked. Let’s take the 5 senses as a guideline. In games, we have sound, images.. but we don’t have touch, smell and taste. I’m not sure if the technology is yet there to create a smell-tasteful experience in the game, but the touch, yes. And that goes beyond the vibration of the game console while playing the game. While watching this video from Casual Connect about “Wearable Haptic Feedback” (by Ehren J. Brav), you can understand what I’m talking about. As Ehren J. Brav shows in the
I’m a User Interface Designer working hard to get a PhD in Design.
From Brazil to the UK, loving this crazy weather!

Let’s talk about games

My research is about game design, pervasive games, consumer behaviour, culture, user experience and interface design! Read more.

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Still writing something cool here. In the meanwhile check my tumblr about my experiences here in the UK (in Brazilian Portuguese).


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